![]() That means that all the tactical potential goes right out the window from the start, because without special orders such as going prone to gain avoidance, spotting to increase accuracy, suppression fire, and many, many other examples that would have enriched the experience, you're basically stuck sending your units for frontal attacks and crossing your fingers. “There aren't any complex orders you can issue to your troops, aside from "walk to this point and maybe shoot things that are in your line of sight." ” In practice, the limited game engine makes anything but heavy units subpar. Theoretically, each of the classes drives gameplay complexity up, affording you new avenues to showcase your tactical mastery. In addition to this, your mercs also have classes, belonging either to assault, support, tactical or engineering units. There are light, medium and heavy units, differentiated mainly through health and movement speed. You can control a variety of infantry units, each of which is comprised of four to six members. You are in charge of the Black Talons company, a fierce mercenary outfit with a craving for cold, hard cash and bloody murder. ![]()
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